Bringing Science, Technology Engineering, Math and Arts Learning All Together

In our Science Makerspace space, teaching and learning is integrated in a variety of ways.
Science, Technology and Engineering practices are incorporated throughout the centers, Foss Science Kits assigned by the Boston Public Schools Science Department and student experiences. While observing the Science Makerspace, you will see students engaged with more than one science concept and one practice. This also happens outside the East Boston EEC, such as with our recent trip to the Museum of Fine Arts. I have provided photographs and short videos below that capture these practices.

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You might ask why is Eric Carle’s The Very Hungry Caterpillar books and dramatic play area in the space. Literacy, math and lifecycle of the butterfly capture an integrated experience for all learners.

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Children have an opportunity to practice oral language skills, counting, sequencing and writing about their experience at our writing and drawing center. Kids learn best through a project-based approach and hands on experiences. The research indicates that children are more successful in developing their academic and social skills when they engage in project-based learning (PBL).

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Throughout the course of this school year, your Young STEAM Inventor has developed the following Science Practices and Skills:

Science and Engineering

  • Asking questions and defining problems.
  • Developing and using models.
  • Planning and carrying out investigations.
  • Analyzing and interpreting data
  • Using math and computational thinking.
  • Constructing explanations and designing solutions.
  • Communicating information.

Art, Literacy, and Science

  • Using art as a form of expression and investigation through STEAM
  • Sequencing and counting stones (mathematical skills) after close readings of Diane Alber books (literacy skills)

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Life Science Concepts

  • Observing and communicating that animals and plants have things they need to survive.
  • Recognizing that all plants and animals grow and change over time.

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Earth and Space Science (Grade 1)

  • Using and sharing observations of weather to describe patterns.
  • How plants and animals can change the environment.
  • Gathering information/data about weather forecasting to prepare for, and respond to different types of weather — both here in the United States, and in other countries of the world.

Physical Science

  • Grade 1 – Investigating and recording ideas in their scientific journals that different kinds of materials can be a liquid or solid.
  • K0/K1 and K2 – Comparing the effects of different strengths or directions of pushes and pulls on the motion of an object (Balls and Ramps Curriculum)

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Below is a video that documents one Young STEAM Inventor’s experiences in physics. This lesson activity went extremely well!

 

Here is another video of students testing their ramp in the Science Makerspace.

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